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Some Rules of Good Writing

Terry Wessner

The principle rule of good writing, Rule #0, is that there actually are rules that, when followed, will make a written work more powerful and communicate the writer’s ideas more clearly to a greater percentage of readers. Once the writer accepts that one cannot simply string letters together randomly and expect it to be literature, the stage is set to learn the true craft of writing fiction.

Rule #1 is that all the rules are just rules of thumb. Any rule can be broken in ways that can make a story even stronger.

But Rule #2 is that whenever a rule is broken the story will have to lean on other rules to compensate -- to turn what would normally be a weakening of the overall structure into a strength. It’s rather like balancing on one leg -- you have to shift the rest of your body to bring your center of gravity above that leg, otherwise you’ll topple over. It’s okay to break some of the rules of writing as long as you do it on purpose and adjust the entire story accordingly.

Nearly all stories are about characters who are faced with obstacles that stand between them and their goals. All characters have power to varying degrees. Even a completely paralyzed individual confined to an iron lung has the power of thought and speech. Other characters have physical prowess or money or political clout or mystic abilities or any of myriad talents both fantastic and mundane. The relationship between characters’ powers and their obstacles falls into four categories.

The simplest is the case wherein the characters’ powers exceed the obstacles that stand in the way of their goals. A thirsty child gets a drink from a fountain. A woman intent on visiting her mother gets into her car and drives there. Such trivial challenges are an essential part of everyday life. But by themselves they don’t make for very exciting stories. So different techniques are used to make the challenges more interesting.

By far the most common method of pumping up the drama is to give the characters obstacles that are equal to or greater than the characters’ own powers. A boxer in the ring faces an equally skilled opponent who is even larger than he is. The protagonists of popular television science fiction programs such as Star Trek must match wits with alien enemies whose technology and resources are even greater than the heroes’ own. A struggle against equals or against seemingly insurmountable odds is always a crowd pleaser.

But another equally important method of keeping the drama high is to put plausible limits on the amount of power the protagonists have. Omnipotent beings are intrinsically boring because nothing can challenge them. Whether it’s magic, super powers, or uber technology, characters who can solve all their problems by wishing them away or pressing a button are even less interesting than watching paint dry because they’re infinitely more predictable. But we all expect that a hero can only lift so much, a spaceship can only fly so fast, that even canned food will spoil eventually. The flip side of all characters having power is that all characters must also have limits.

But those limits must be believable within the fictional universe of the story. It’s infuriating to see characters given silly, arbitrary limitations because the writer was too lazy to come up with a good story. Whether it’s Superman’s aversion to Kryptonite or the starship Enterprise having sensors that are as consistent and reliable as a politician’s promises, it’s all just another way of saying that the writer of the story has only contempt for the audience.

But beyond big enough challenges and practical limits on characters’ abilities, there is one more way to generate drama and suspense in a story -- give the characters challenges for which their powers irrelevant. All of Star Trek’s improbably technology is useless when the characters must grapple with interpersonal relationships. This method of creating interest works best when done with established characters and settings. It can be a welcome change of pace. But there is also the danger than it can be a big yawn for an audience expecting something else. After all, one reads a Superman comic to see the hero commit superheroic deeds of valour, not to see him doing his income taxes.

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